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#ifndef ui_h
#define ui_h
#include "render.h"
#include "rect.h"
typedef struct {
Font* font;
} UI;
Rectangle rectcut_left (Rectangle* l, int a);
Rectangle rectcut_right (Rectangle* l, int a);
Rectangle rectcut_top (Rectangle* l, int a);
Rectangle rectcut_bottom(Rectangle* l, int a);
Rectangle shrink_rect (const Rectangle* l, int a);
Rectangle centre_rect (
const Rectangle* l,
const Rectangle* t
);
void init_ui(UI* u, Font* f);
void ui_begin(UI* u, Rectangle* l);
void ui_end(UI* u);
int ui_button(
UI* u,
const Rectangle* l,
const char* label
);
void ui_label(
UI* u,
const Rectangle* l,
const char* text
);
void ui_container(
UI* u,
const Rectangle* l,
Rectangle* r,
const Rectangle* c
);
#endif
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