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#ifndef game_h
#define game_h
#include "world.h"
struct Renderer;
struct App;
#define game_max_state_queue 8
typedef enum {
game_state_menu,
game_state_play,
game_state_intro,
game_state_outro,
game_state_compute_ec,
game_state_generate,
game_state_generate_intro,
game_state_generate_outro,
game_state_restart,
game_state_reset,
game_state_restore_player,
game_state_next,
game_state_fade_in,
game_state_fade_out,
game_state_over
} Game_State;
typedef struct {
World w;
Game_State st, ps;
Game_State sq[game_max_state_queue];
Rect fr;
int want_next, me, kills, cfloor;
int qt, frame, ff, hp, ch;
} Game;
void init_game(Game* g, Game_State s);
void update_game(Game* g, struct App* a);
void ren_game(const Game* g, struct Renderer* r);
void queue_gs(Game* g, Game_State s);
void next_gs(Game* g);
#endif
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