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authorquou <quou@disroot.org>2023-05-07 09:46:39 +1000
committerquou <quou@disroot.org>2023-05-07 09:46:39 +1000
commit5ef6a71e935e2c3d1e5f9828e8cdbd78403a06a0 (patch)
tree128326b3234ec3b168f85b7a6749ff0fa4635a09 /sprite.c
parent40eb179043b77f011fb1048c386ee187f64569d0 (diff)
Add some frames where the skulls are red after being damaged.
Diffstat (limited to 'sprite.c')
-rw-r--r--sprite.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/sprite.c b/sprite.c
index e2914ce..2b5647a 100644
--- a/sprite.c
+++ b/sprite.c
@@ -21,15 +21,15 @@ static const Sprite sprites[] = {
asset_id_bullet,
{ 14, 14, 14, 9 }
},
- /* sprite_skull_left */
+ /* sprite_skull */
{
asset_id_enemy,
- { 16, 0, 16, 16 }
+ { 0, 0, 16, 16 }
},
- /* sprite_skull_right */
+ /* sprite_skull_damaged */
{
asset_id_enemy,
- { 0, 0, 16, 16 }
+ { 16, 0, 16, 16 }
},
/* sprite_skull_debris_1 */
{