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-rw-r--r--Makefile1
-rw-r--r--main.c17
-rw-r--r--player.c56
-rw-r--r--player.h13
-rw-r--r--sprite_system.c3
-rw-r--r--standard.c38
-rw-r--r--standard.h8
-rw-r--r--world.h9
8 files changed, 131 insertions, 14 deletions
diff --git a/Makefile b/Makefile
index 7ea122c..46d251f 100644
--- a/Makefile
+++ b/Makefile
@@ -89,6 +89,7 @@ sources = \
main.c \
malware.c \
platform.c \
+ player.c \
rect.c \
render.c \
sprite_system.c \
diff --git a/main.c b/main.c
index 499f313..b106978 100644
--- a/main.c
+++ b/main.c
@@ -1,14 +1,14 @@
#include "asset.h"
+#include "player.h"
#include "render.h"
+#include "standard.h"
#include "systems.h"
#include "world.h"
World world;
-Entity player;
void on_init(int argc, char** argv) {
- CSprite* sprite;
- CPosition* pos;
+ seed_rng(500);
init_renderer();
@@ -16,17 +16,12 @@ void on_init(int argc, char** argv) {
init_world(&world);
- player = new_entity(&world);
- add_components(&world, player, ctype_sprite | ctype_position);
- sprite = &world.sprites[player];
- pos = &world.positions[player];
- pos->x = 32;
- pos->y = 70;
- sprite->id = asset_id_char;
- sprite->rect = make_rect(0, 16, 16, 16);
+ init_player(&world.player, &world);
}
void on_update() {
+ renderer_begin_frame();
+ update_player(&world.player, &world);
sprite_system(&world);
}
diff --git a/player.c b/player.c
new file mode 100644
index 0000000..e5a0853
--- /dev/null
+++ b/player.c
@@ -0,0 +1,56 @@
+#include "components.h"
+#include "input.h"
+#include "player.h"
+#include "standard.h"
+#include "world.h"
+
+void init_player(Player* player, World* world) {
+ CSprite* sprite;
+ CPosition* pos;
+ Entity e;
+
+ e = new_entity(world);
+ player->entity = e;
+ add_components(world, e, ctype_sprite | ctype_position);
+ sprite = &world->sprites[e];
+
+ pos = &world->positions[e];
+ pos->x = 32;
+ pos->y = 70;
+
+ sprite->id = asset_id_char;
+ sprite->rect = make_rect(0, 16, 16, 16);
+}
+
+void update_player(Player* player, World* world) {
+ int dx, dy;
+ Entity e;
+ CPosition* pos;
+
+ e = player->entity;
+ pos = &world->positions[e];
+
+ dx = dy = 0;
+ if (button_pressed(btn_dpad_left)) {
+ dx -= 1 << fbits;
+ }
+
+ if (button_pressed(btn_dpad_right)) {
+ dx += 1 << fbits;
+ }
+
+ if (button_pressed(btn_dpad_up)) {
+ dy -= 1 << fbits;
+ }
+
+ if (button_pressed(btn_dpad_down)) {
+ dy += 1 << fbits;
+ }
+
+ if (dx != 0 || dy != 0) {
+ vec_nrmise(&dx, &dy);
+
+ pos->x += dx;
+ pos->y += dy;
+ }
+}
diff --git a/player.h b/player.h
new file mode 100644
index 0000000..37a7f2a
--- /dev/null
+++ b/player.h
@@ -0,0 +1,13 @@
+#ifndef player_h
+#define player_h
+
+struct World;
+
+typedef struct {
+ int entity;
+} Player;
+
+void init_player(Player* player, struct World* world);
+void update_player(Player* player, struct World* world);
+
+#endif
diff --git a/sprite_system.c b/sprite_system.c
index 99360fc..526c097 100644
--- a/sprite_system.c
+++ b/sprite_system.c
@@ -1,6 +1,7 @@
#include "asset.h"
#include "components.h"
#include "render.h"
+#include "standard.h"
#include "world.h"
void sprite_system(const World* world) {
@@ -17,7 +18,7 @@ void sprite_system(const World* world) {
sprite = &world->sprites[i];
b = get_bitmap(sprite->id);
- render_bitmap(b, pos->x, pos->y, &sprite->rect);
+ render_bitmap(b, pos->x >> fbits, pos->y >> fbits, &sprite->rect);
}
}
}
diff --git a/standard.c b/standard.c
index 801777c..5e464f6 100644
--- a/standard.c
+++ b/standard.c
@@ -135,6 +135,44 @@ int flerp(int a, int b, int t) {
return a + ((t * (b - a)) >> fbits);
}
+void vec_nrmise(int* x, int* y) {
+ int l;
+
+ l = ((*x * *x) >> fbits) + ((*y * *y) >> fbits);
+ *x = (*x << fbits) / l;
+ *y = (*y << fbits) / l;
+}
+
+static unsigned rng_seed, n;
+
+void seed_rng(unsigned seed) {
+ rng_seed = seed;
+ n = seed;
+}
+
+unsigned get_seed() {
+ return rng_seed;
+}
+
+unsigned rng() {
+ int a;
+ unsigned r;
+
+ n++;
+
+ a = n * 15485863;
+ r = (a * a * a % 2038074743);
+ return r;
+}
+
+int rand_range(int a, int b) {
+ return a + (int)(rng() % ((unsigned)(b - a) + 1));
+}
+
+int randf() {
+ return (int)(rng() % ((1 << fbits) + 1));
+}
+
int int_to_buf(int n, char* buf) {
int i, sign, t;
unsigned n1;
diff --git a/standard.h b/standard.h
index 392425c..6f56ebc 100644
--- a/standard.h
+++ b/standard.h
@@ -15,6 +15,14 @@ int ftan(int t);
int flerp(int a, int b, int t);
int fsqrt(int v);
+void vec_nrmise(int* x, int* y);
+
+void seed_rng(unsigned seed);
+unsigned get_seed();
+unsigned rng();
+int rand_range(int a, int b);
+int randf();
+
/* Not safe! */
int f_to_buf(int f, char* buf);
int int_to_buf(int n, char* buf);
diff --git a/world.h b/world.h
index 7f19520..7dbcb4d 100644
--- a/world.h
+++ b/world.h
@@ -2,19 +2,24 @@
#define world_h
#include "components.h"
+#include "player.h"
#define max_entities 256
typedef int Entity;
-typedef struct {
+typedef struct World World;
+
+struct World {
int entity_count;
unsigned char bitmask[max_entities];
CSprite sprites[max_entities];
CPosition positions[max_entities];
-} World;
+
+ Player player;
+};
void init_world(World* world);
Entity new_entity(World* world);