diff options
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | animation.c | 50 | ||||
-rw-r--r-- | animation.h | 22 | ||||
-rw-r--r-- | animation_system.c | 33 | ||||
-rw-r--r-- | components.h | 11 | ||||
-rw-r--r-- | config.h | 2 | ||||
-rw-r--r-- | game_config.h | 6 | ||||
-rw-r--r-- | main.c | 1 | ||||
-rw-r--r-- | player.c | 52 | ||||
-rw-r--r-- | player.h | 1 | ||||
-rw-r--r-- | systems.h | 1 | ||||
-rw-r--r-- | world.h | 3 |
12 files changed, 177 insertions, 7 deletions
@@ -85,6 +85,8 @@ endif all: $(target) sources = \ + animation.c \ + animation_system.c \ asset.c \ main.c \ malware.c \ diff --git a/animation.c b/animation.c new file mode 100644 index 0000000..6dbb08f --- /dev/null +++ b/animation.c @@ -0,0 +1,50 @@ +#include "animation.h" + +static const Animation animations[] = { + /* animation_player_walk_left */ + { + { + { 0, 16, 16, 16 }, + { 16, 16, 16, 16 }, + { 16, 16, 16, 16 }, + { 0, 16, 16, 16 }, + { 32, 16, 16, 16 }, + { 32, 16, 16, 16 } + }, + 6, + 3 + }, + /* animation_player_walk_right */ + { + { + { 0, 0, 16, 16 }, + { 16, 0, 16, 16 }, + { 16, 0, 16, 16 }, + { 0, 0, 16, 16 }, + { 32, 0, 16, 16 }, + { 32, 0, 16, 16 } + }, + 6, + 3 + }, + /* animation_player_idle_left */ + { + { + { 0, 16, 16, 16 }, + }, + 1, + 1 + }, + /* animation__player_idle_right */ + { + { + { 0, 0, 16, 16 }, + }, + 1, + 1 + }, +}; + +const Animation* get_animation(Animation_ID id) { + return &animations[id]; +} diff --git a/animation.h b/animation.h new file mode 100644 index 0000000..e9e1399 --- /dev/null +++ b/animation.h @@ -0,0 +1,22 @@ +#ifndef animation_h +#define animation_h + +#include "config.h" +#include "rect.h" + +typedef enum { + animation_player_walk_left = 0, + animation_player_walk_right, + animation_player_idle_left, + animation_player_idle_right +} Animation_ID; + +typedef struct { + Rectangle frames[animation_max_frames]; + int frame_count; + int slowness; +} Animation; + +const Animation* get_animation(Animation_ID id); + +#endif diff --git a/animation_system.c b/animation_system.c new file mode 100644 index 0000000..22317ac --- /dev/null +++ b/animation_system.c @@ -0,0 +1,33 @@ +#include "animation.h" +#include "components.h" +#include "world.h" + +void animation_system(World* world) { + int i; + unsigned bits; + CSprite* sprite; + CAnimated* animated; + const Animation* animation; + + for (i = 0; i < world->entity_count; i++) { + bits = world->bitmask[i]; + if ((bits & ctype_sprite) && (bits & ctype_animated)) { + sprite = &world->sprites[i]; + animated = &world->animateds[i]; + animation = get_animation(animated->id); + + animated->timer++; + if (animated->timer > animation->slowness) { + animated->frame++; + animated->timer = 0; + } + + if (animated->frame >= animation->frame_count) { + animated->frame = 0; + animated->timer = 0; + } + + sprite->rect = animation->frames[animated->frame]; + } + } +} diff --git a/components.h b/components.h index cdd7c46..84cfc54 100644 --- a/components.h +++ b/components.h @@ -1,6 +1,7 @@ #ifndef components_h #define components_h +#include "animation.h" #include "asset.h" #include "rect.h" @@ -13,9 +14,17 @@ typedef struct { Rectangle rect; } CSprite; +typedef struct { + Animation_ID id; + + int frame; + int timer; +} CAnimated; + typedef enum { ctype_sprite = 1 << 0, - ctype_position = 1 << 1 + ctype_position = 1 << 1, + ctype_animated = 1 << 2 } CType; #endif @@ -15,4 +15,6 @@ /* 16 KB should be enough. */ #define asset_memory (1024 * 1024 * 16) +#define animation_max_frames 8 + #endif diff --git a/game_config.h b/game_config.h new file mode 100644 index 0000000..c4efee7 --- /dev/null +++ b/game_config.h @@ -0,0 +1,6 @@ +#ifndef game_config_h +#define game_config_h + +#define player_move_speed (3 << fbits) + +#endif @@ -22,6 +22,7 @@ void on_init(int argc, char** argv) { void on_update() { renderer_begin_frame(); update_player(&world.player, &world); + animation_system(&world); sprite_system(&world); } @@ -1,4 +1,6 @@ +#include "animation.h" #include "components.h" +#include "game_config.h" #include "input.h" #include "player.h" #include "standard.h" @@ -7,28 +9,45 @@ void init_player(Player* player, World* world) { CSprite* sprite; CPosition* pos; + CAnimated* animated; Entity e; e = new_entity(world); player->entity = e; - add_components(world, e, ctype_sprite | ctype_position); + add_components( + world, + e, + ctype_sprite | + ctype_position | + ctype_animated + ); + pos = &world->positions[e]; sprite = &world->sprites[e]; + animated = &world->animateds[e]; - pos = &world->positions[e]; pos->x = 32; pos->y = 70; sprite->id = asset_id_char; sprite->rect = make_rect(0, 16, 16, 16); + + animated->id = animation_player_walk_left; + animated->frame = 0; + animated->timer = 0; + + player->face = 0; } void update_player(Player* player, World* world) { int dx, dy; + int face, moving = 0; Entity e; CPosition* pos; + CAnimated* animated; e = player->entity; pos = &world->positions[e]; + animated = &world->animateds[e]; dx = dy = 0; if (button_pressed(btn_dpad_left)) { @@ -47,10 +66,33 @@ void update_player(Player* player, World* world) { dy += 1 << fbits; } - if (dx != 0 || dy != 0) { + if (dx || dy) { vec_nrmise(&dx, &dy); - pos->x += dx; - pos->y += dy; + if (dx) { + face = dx < 0 ? 0 : 1; + } else { + face = player->face; + } + + pos->x += (dx * player_move_speed) >> fbits; + pos->y += (dy * player_move_speed) >> fbits; + + moving = 1; + } + + if (!moving) { + animated->frame = 0; + animated->id = + player->face ? + animation_player_idle_right : + animation_player_idle_left; + } else { + player->face = face; + + animated->id = + player->face ? + animation_player_walk_right : + animation_player_walk_left; } } @@ -5,6 +5,7 @@ struct World; typedef struct { int entity; + int face; } Player; void init_player(Player* player, struct World* world); @@ -3,6 +3,7 @@ #include "world.h" +void animation_system(World* world); void sprite_system(const World* world); #endif @@ -15,8 +15,9 @@ struct World { unsigned char bitmask[max_entities]; - CSprite sprites[max_entities]; + CSprite sprites [max_entities]; CPosition positions[max_entities]; + CAnimated animateds[max_entities]; Player player; }; |