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-rw-r--r--sprite_system.c23
1 files changed, 23 insertions, 0 deletions
diff --git a/sprite_system.c b/sprite_system.c
new file mode 100644
index 0000000..99360fc
--- /dev/null
+++ b/sprite_system.c
@@ -0,0 +1,23 @@
+#include "asset.h"
+#include "components.h"
+#include "render.h"
+#include "world.h"
+
+void sprite_system(const World* world) {
+ int i;
+ unsigned bits;
+ const CSprite* sprite;
+ const CPosition* pos;
+ const Bitmap* b;
+
+ for (i = 0; i < world->entity_count; i++) {
+ bits = world->bitmask[i];
+ if ((bits & ctype_position) && (bits & ctype_sprite)) {
+ pos = &world->positions[i];
+ sprite = &world->sprites[i];
+
+ b = get_bitmap(sprite->id);
+ render_bitmap(b, pos->x, pos->y, &sprite->rect);
+ }
+ }
+}