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#include "sprite.h"
static const Sprite sprites[] = {
/* sprite_player_bullet_left */
{
asset_id_bullet,
{ 9, 0, 9, 14 }
},
/* sprite_player_bullet_right */
{
asset_id_bullet,
{ 0, 0, 9, 14 }
},
/* sprite_player_bullet_up */
{
asset_id_bullet,
{ 0, 14, 14, 9 }
},
/* sprite_player_bullet_down */
{
asset_id_bullet,
{ 14, 14, 14, 9 }
}
};
void init_csprite(CSprite* sprite, Sprite_ID id) {
const Sprite* s;
s = &sprites[id];
sprite->id = s->bitmap;
sprite->rect = s->rect;
}
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