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authorquou <quou@disroot.org>2023-04-28 20:48:22 +1000
committerquou <quou@disroot.org>2023-04-28 20:48:22 +1000
commit3a6653f510f097bba84e6245577304f7e57f3706 (patch)
treeb91cf873a7452715ec13c5c24980fd0f180341b4 /ecs2.cpp
parent7c9c45845cfaeae56f0112a2c4eb151571385d9f (diff)
Update ECS2
Diffstat (limited to 'ecs2.cpp')
-rw-r--r--ecs2.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/ecs2.cpp b/ecs2.cpp
index dfc992b..2b2ac66 100644
--- a/ecs2.cpp
+++ b/ecs2.cpp
@@ -5,7 +5,12 @@
#include <assert.h>
/* So it's like the other ECS example with a bunch of academic masturbation
- * See https://git.quou.xyz/samples/tree/ecs.c */
+ * See https://git.quou.xyz/samples/tree/ecs.c
+ *
+ * Areas for improvement:
+ * - Should really respect alignment.
+ * - Entity destruction
+ */
#define max_entities 256
/* If you want more than 32 component types then you'll have to