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authorquou <quou@disroot.org>2023-05-04 14:10:41 +1000
committerquou <quou@disroot.org>2023-05-04 14:10:50 +1000
commitd61dcdcc384249ec7ea60c9cc18aab9df1f80577 (patch)
tree563e985e6a1f480461177f2c341d70ce5dd1498d
parentc4ac81cffcf925963acb0c02584ab22626427a73 (diff)
Add shooting.
-rw-r--r--Makefile2
-rw-r--r--bullet.c80
-rw-r--r--bullet.h15
-rw-r--r--components.h17
-rw-r--r--config.h4
-rw-r--r--error.h3
-rw-r--r--game_config.h1
-rw-r--r--main.c1
-rw-r--r--player.c21
-rw-r--r--player.h3
-rw-r--r--sprite.c32
-rw-r--r--sprite.h22
-rw-r--r--systems.h1
-rw-r--r--world.h10
14 files changed, 203 insertions, 9 deletions
diff --git a/Makefile b/Makefile
index d9c53b0..02a40ff 100644
--- a/Makefile
+++ b/Makefile
@@ -88,12 +88,14 @@ sources = \
animation.c \
animation_system.c \
asset.c \
+ bullet.c \
main.c \
malware.c \
platform.c \
player.c \
rect.c \
render.c \
+ sprite.c \
sprite_system.c \
standard.c \
world.c \
diff --git a/bullet.c b/bullet.c
new file mode 100644
index 0000000..f2e1a2e
--- /dev/null
+++ b/bullet.c
@@ -0,0 +1,80 @@
+#include "bullet.h"
+#include "components.h"
+#include "error.h"
+#include "platform.h"
+#include "sprite.h"
+#include "world.h"
+
+Entity new_player_bullet(
+ World* world,
+ int x,
+ int y,
+ int vx,
+ int vy,
+ int life
+) {
+ Entity e;
+ CBullet* bullet;
+ CPosition* pos;
+ CSprite* sprite;
+ Sprite_ID sprid;
+
+ e = new_entity(world);
+
+ add_components(
+ world,
+ e,
+ ctype_sprite |
+ ctype_position |
+ ctype_bullet |
+ ctype_player_bullet
+ );
+ pos = &world->positions[e];
+ sprite = &world->sprites[e];
+ bullet = &world->bullets[e];
+ pos->x = x;
+ pos->y = y;
+
+ bullet->vx = vx;
+ bullet->vy = vy;
+ bullet->life = life;
+
+ if (vx < 0) {
+ sprid = sprite_player_bullet_left;
+ } else if (vx > 0) {
+ sprid = sprite_player_bullet_right;
+ } else if (vy < 0) {
+ sprid = sprite_player_bullet_up;
+ } else if (vy > 0) {
+ sprid = sprite_player_bullet_down;
+ }
+#ifdef DEBUG
+ else {
+ platform_log("Player bullets must have velocity\n");
+ platform_abort(error_gameplay_error);
+ }
+#endif
+
+ init_csprite(sprite, sprid);
+
+ return e;
+}
+
+void bullet_system(World* world) {
+ int i;
+ unsigned bits;
+ CPosition* pos;
+ CBullet* bullet;
+
+ for (i = 0; i < world->entity_count; i++) {
+ bits = world->bitmask[i];
+ if ((bits & ctype_position) && (bits & ctype_bullet)) {
+ pos = &world->positions[i];
+ bullet = &world->bullets[i];
+
+ pos->x += bullet->vx;
+ pos->y += bullet->vy;
+ bullet->life--;
+ }
+ }
+}
diff --git a/bullet.h b/bullet.h
new file mode 100644
index 0000000..cd7a436
--- /dev/null
+++ b/bullet.h
@@ -0,0 +1,15 @@
+#ifndef bullet_h
+#define bullet_h
+
+struct World;
+
+int new_player_bullet(
+ struct World* world,
+ int x,
+ int y,
+ int vx,
+ int vy,
+ int life
+);
+
+#endif
diff --git a/components.h b/components.h
index 84cfc54..66304df 100644
--- a/components.h
+++ b/components.h
@@ -5,6 +5,9 @@
#include "asset.h"
#include "rect.h"
+/* Components are POD. If you put a pointer in one of these,
+ * you're a dumb poo poo head. */
+
typedef struct {
int x, y;
} CPosition;
@@ -21,10 +24,18 @@ typedef struct {
int timer;
} CAnimated;
+typedef struct {
+ int life;
+ int vx, vy;
+} CBullet;
+
typedef enum {
- ctype_sprite = 1 << 0,
- ctype_position = 1 << 1,
- ctype_animated = 1 << 2
+ ctype_sprite = 1 << 0,
+ ctype_position = 1 << 1,
+ ctype_animated = 1 << 2,
+ ctype_bullet = 1 << 3,
+ ctype_player_bullet = 1 << 4,
+ ctype_enemy_bullet = 1 << 5
} CType;
#endif
diff --git a/config.h b/config.h
index 273f9a5..063781b 100644
--- a/config.h
+++ b/config.h
@@ -17,4 +17,8 @@
#define animation_max_frames 8
+#define max_entities 256
+#define max_player_bullets 32
+#define max_enemy_bullets 256
+
#endif
diff --git a/error.h b/error.h
index 52b9422..bd2dbd4 100644
--- a/error.h
+++ b/error.h
@@ -5,7 +5,8 @@ typedef enum {
error_none = 0,
error_file_not_found,
error_out_of_memory,
- error_invalid_asset
+ error_invalid_asset,
+ error_gameplay_error
} Error;
#endif
diff --git a/game_config.h b/game_config.h
index c4efee7..7bb6cdd 100644
--- a/game_config.h
+++ b/game_config.h
@@ -2,5 +2,6 @@
#define game_config_h
#define player_move_speed (3 << fbits)
+#define player_bullet_speed (10 << fbits)
#endif
diff --git a/main.c b/main.c
index 7cfaf83..e1fd29b 100644
--- a/main.c
+++ b/main.c
@@ -22,6 +22,7 @@ void on_init(int argc, char** argv) {
void on_update() {
renderer_begin_frame();
update_player(&world.player, &world);
+ bullet_system(&world);
animation_system(&world);
sprite_system(&world);
}
diff --git a/player.c b/player.c
index 801dc33..cadb0dc 100644
--- a/player.c
+++ b/player.c
@@ -5,6 +5,7 @@
#include "player.h"
#include "standard.h"
#include "world.h"
+#include "bullet.h"
void init_player(Player* player, World* world) {
CSprite* sprite;
@@ -36,6 +37,8 @@ void init_player(Player* player, World* world) {
animated->timer = 0;
player->face = 0;
+ player->shoot_cooldown = 15;
+ player->shoot_countdown = 0;
}
void update_player(Player* player, World* world) {
@@ -78,6 +81,9 @@ void update_player(Player* player, World* world) {
pos->x += (dx * player_move_speed) >> fbits;
pos->y += (dy * player_move_speed) >> fbits;
+ player->ldx = dx;
+ player->ldy = dy;
+
moving = 1;
}
@@ -95,4 +101,19 @@ void update_player(Player* player, World* world) {
animation_player_walk_right :
animation_player_walk_left;
}
+
+ if (button_pressed(btn_shoot) && player->shoot_countdown <= 0) {
+ new_player_bullet(
+ world,
+ pos->x,
+ pos->y,
+ (player->ldx * player_bullet_speed) >> fbits,
+ (player->ldy * player_bullet_speed) >> fbits,
+ 100
+ );
+
+ player->shoot_countdown = player->shoot_cooldown;
+ }
+
+ player->shoot_countdown--;
}
diff --git a/player.h b/player.h
index 8412bde..da1605e 100644
--- a/player.h
+++ b/player.h
@@ -6,6 +6,9 @@ struct World;
typedef struct {
int entity;
int face;
+ int ldx, ldy;
+ int shoot_cooldown;
+ int shoot_countdown;
} Player;
void init_player(Player* player, struct World* world);
diff --git a/sprite.c b/sprite.c
new file mode 100644
index 0000000..8289fd2
--- /dev/null
+++ b/sprite.c
@@ -0,0 +1,32 @@
+#include "sprite.h"
+
+static const Sprite sprites[] = {
+ /* sprite_player_bullet_left */
+ {
+ asset_id_bullet,
+ { 9, 0, 9, 14 }
+ },
+ /* sprite_player_bullet_right */
+ {
+ asset_id_bullet,
+ { 0, 0, 9, 14 }
+ },
+ /* sprite_player_bullet_up */
+ {
+ asset_id_bullet,
+ { 0, 14, 14, 9 }
+ },
+ /* sprite_player_bullet_down */
+ {
+ asset_id_bullet,
+ { 14, 14, 14, 9 }
+ }
+};
+
+void init_csprite(CSprite* sprite, Sprite_ID id) {
+ const Sprite* s;
+
+ s = &sprites[id];
+ sprite->id = s->bitmap;
+ sprite->rect = s->rect;
+}
diff --git a/sprite.h b/sprite.h
new file mode 100644
index 0000000..a520b99
--- /dev/null
+++ b/sprite.h
@@ -0,0 +1,22 @@
+#ifndef sprite_h
+#define sprite_h
+
+#include "asset.h"
+#include "components.h"
+#include "rect.h"
+
+typedef enum {
+ sprite_player_bullet_left = 0,
+ sprite_player_bullet_right,
+ sprite_player_bullet_up,
+ sprite_player_bullet_down
+} Sprite_ID;
+
+typedef struct {
+ Asset_ID bitmap;
+ Rectangle rect;
+} Sprite;
+
+void init_csprite(CSprite* sprite, Sprite_ID id);
+
+#endif
diff --git a/systems.h b/systems.h
index 24bc9c2..0e405dd 100644
--- a/systems.h
+++ b/systems.h
@@ -4,6 +4,7 @@
#include "world.h"
void animation_system(World* world);
+void bullet_system(World* world);
void sprite_system(const World* world);
#endif
diff --git a/world.h b/world.h
index 9871e9b..3127f37 100644
--- a/world.h
+++ b/world.h
@@ -2,10 +2,9 @@
#define world_h
#include "components.h"
+#include "config.h"
#include "player.h"
-#define max_entities 256
-
typedef int Entity;
typedef struct World World;
@@ -15,9 +14,10 @@ struct World {
unsigned char bitmask[max_entities];
- CSprite sprites [max_entities];
- CPosition positions[max_entities];
- CAnimated animateds[max_entities];
+ CSprite sprites [max_entities];
+ CPosition positions [max_entities];
+ CAnimated animateds [max_entities];
+ CBullet bullets [max_entities];
Player player;
};